local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__SourceMapTraceBack = ____lualib.__TS__SourceMapTraceBack
__TS__SourceMapTraceBack(debug.getinfo(1).short_src, {["6"] = 6,["7"] = 6,["8"] = 6,["10"] = 6,["11"] = 12,["12"] = 13,["13"] = 14,["15"] = 16,["17"] = 12});
local ____exports = {}
____exports.default = __TS__Class()
local KCamera = ____exports.default
KCamera.name = "KCamera"
function KCamera.prototype.____constructor(self)
end
function KCamera.status(self, player, disable)
    if disable then
        gameapi.camera_set_move_not_enable(player.handle)
    else
        gameapi.camera_set_move_enable(player.handle)
    end
end
return ____exports
